{"id":114482,"date":"2017-10-10T10:01:17","date_gmt":"2017-10-10T14:01:17","guid":{"rendered":"http:\/\/countingpips.com\/?p=114482"},"modified":"2018-06-01T15:55:39","modified_gmt":"2018-06-01T15:55:39","slug":"out-for-blood-analysts-condemn-virtual-reality-revolution","status":"publish","type":"post","link":"https:\/\/www.investmacro.com\/forex\/2017\/10\/out-for-blood-analysts-condemn-virtual-reality-revolution\/","title":{"rendered":"Out-for-Blood Analysts Condemn Virtual Reality Revolution"},"content":{"rendered":"<div id=\"inves-4240351839\" class=\"inves-below-title-posts inves-entity-placement\"><div id =\"posts_date_custom\"><div align=\"left\">October 10, 2017<\/div><hr style=\"border: none; border-bottom: 3px solid black;\">\r\n<\/div><\/div><p>By <a href=\"http:\/\/WallStreetDaily.com\/\"><u>WallStreetDaily.com<\/u><\/a> <img loading=\"lazy\" decoding=\"async\" class=\"attachment-home-th size-home-th wp-post-image\" style=\"display: block; margin-bottom: 5px; clear: both;\" src=\"https:\/\/s3.amazonaws.com\/wallstreetdailywebsite\/wp-content\/uploads\/2017\/10\/0917_virtualreality_feature.jpg\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" srcset=\"https:\/\/s3.amazonaws.com\/wallstreetdailywebsite\/wp-content\/uploads\/2017\/10\/0917_virtualreality_feature.jpg 580w, https:\/\/s3.amazonaws.com\/wallstreetdailywebsite\/wp-content\/uploads\/2017\/10\/0917_virtualreality_feature-300x155.jpg 300w\" alt=\"Out-for-Blood Analysts Condemn Virtual Reality Revolution\" width=\"580\" height=\"300\" \/><\/p>\n<p><img decoding=\"async\" style=\"float: left; max-width: 85px;\" src=\"https:\/\/duip7hn7nchpo.cloudfront.net\/editor-circle-louis-basenese.jpg\" alt=\"Louis Basenese\" \/>The first cell phone, the Motorola DynaTAC 8000X, hit store shelves 33 years ago.<\/p>\n<p>Measuring 13 x 1.75 x 3.5 inches and weighing 28 ounces, the DynaTAC 8000X was an absolute beast of a phone.<\/p>\n<p>No wonder it\u2019s forever memorialized in popular culture as the \u201cbrick phone.\u201d<\/p>\n<p>Carrying an equally hefty price tag of $4,000, Motorola\u2019s brick hit store shelves with a resounding thud on March 13, 1984.<\/p>\n<p><img decoding=\"async\" style=\"float: right; max-width: 210px;\" src=\"https:\/\/s3.amazonaws.com\/wallstreetdailywebsite\/wp-content\/uploads\/2017\/10\/originalmotorola.png\" \/>The first week of sales were miserable.<\/p><div id=\"inves-2613316361\" class=\"inves-in-content inves-entity-placement\"><hr style=\"border: 1px solid #ddd;\">\r\n<div id=\"inpost_ads_header\">\r\n<p style=\"font-size:10px; float:left; color:#666;\">Free Reports:<\/p><\/div>\r\n<div id=\"inpost_ads\"> \r\n<p style=\"font-size:15px; float:left;\"><a href=\"https:\/\/goo.gl\/1ApBOV\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/investmacro.com\/wp-content\/uploads\/2018\/06\/graph_techs_PD.png\" align=\"left\" width=\"80\"  height=\"55\"\/><\/a>\r\n\t     <a href=\"https:\/\/goo.gl\/1ApBOV\"><b><u>Get Our Free Metatrader 4 Indicators<\/u><\/b><\/a> - Put Our Free MetaTrader 4 Custom Indicators on your charts when you join our Weekly Newsletter<\/p><br><br>\r\n<br>\r\n<br>\r\n<p style=\"font-size:15px; float:left;\"><a href=\"https:\/\/goo.gl\/f3RrHX\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/investmacro.com\/wp-content\/uploads\/2019\/01\/cot_pie_80.png\" align=\"left\" width=\"80\"  height=\"55\"\/><\/a>\r\n\t    <a href=\"https:\/\/goo.gl\/f3RrHX\"><b><u>Get our Weekly Commitment of Traders Reports<\/u><\/b><\/a> - See where the biggest traders (Hedge Funds and Commercial Hedgers) are positioned in the futures markets on a weekly basis.<\/p><br><br>\r\n<\/div>\r\n<hr style=\"border: 1px solid #ddd;\">\r\n<br><\/div>\n<p>Worse yet, the brave souls who bought the DynaTAC 8000X mostly hated it. (The chief complaint was a battery that lasted for about an hour.)<\/p>\n<p>Immediately, the vultures began circling. And when Motorola\u2019s first quarter of sales came in soft, the \u201coverhyped\u201d cellphone revolution was deemed a bust.<\/p>\n<p>Of course, as history proves, 99.99% of the country missed a \u201crocket ride\u201d aboard the most important innovation of our generation.<\/p>\n<p>And oh how quickly we forget\u2026<\/p>\n<p>The same erroneous mindset is now plaguing the virtual reality (VR) industry.<\/p>\n<p>VR headset sales are falling short of expectations, and suddenly analysts are out for blood.<\/p>\n<p>But don\u2019t be fooled by the anti-VR rhetoric.<\/p>\n<p>Let me explain\u2026<\/p>\n<h2 class=\"subhead\">Time to Cut the Cords\u2026<\/h2>\n<p><img decoding=\"async\" style=\"float: left; max-width: 85px;\" src=\"https:\/\/duip7hn7nchpo.cloudfront.net\/editor-circle-jonathan-rodriguez.jpg\" alt=\"Jonathan Rodriguez\" \/>VR still faces a number of barriers to full commercial adoption.<\/p>\n<p>And a major hurdle is the amount of equipment required to enjoy the VR experience.<\/p>\n<p>Right now in order to use the upper echelon of VR devices, you need a peripheral device to provide all the computing power.<\/p>\n<p>For instance, a PlayStation VR headset can\u2019t be used by itself. You need a PlayStation 4 to power it. And the Oculus Rift headset requires a high-end computer to function.<\/p>\n<p>So whenever you try to enter a virtual world, you\u2019re literally tethered to the real world.<\/p>\n<p>Not ideal when VR is all about an immersive experience.<\/p>\n<p>Similar to the giant brick cell phones, mass adoption won\u2019t occur until the technology is streamlined, portable, and affordable.<\/p>\n<p>And the next generation of virtual reality devices promises exactly that.<\/p>\n<p>Get ready for wireless headsets, seamless controls, and much sleeker form factors.<\/p>\n<p>When these next-gen devices launch, you\u2019ll find me waiting in line at a major retailer \u2014 along with hundreds of other consumers.<\/p>\n<h2 class=\"subhead\">True Immersion is Coming<\/h2>\n<p><img decoding=\"async\" style=\"float: left; max-width: 85px;\" src=\"https:\/\/duip7hn7nchpo.cloudfront.net\/editor-circle-martin-hutchinson.jpg\" alt=\"Martin Hutchinson\" \/>True virtual reality is a very complex technology, requiring deep interaction with the user\u2019s brain to become realistic in all but the simplest simulations.<\/p>\n<p>And granted, the currently virtual reality experience can be underwhelming, especially after a few repeated immersions in the medium.<\/p>\n<p>But it\u2019s important to note that the first primitive virtual reality headset for consumer use was introduced by Sega in 1991. We are thus only 26 years into VR development.<\/p>\n<p>Compare that to the timeline for the film industry \u2014 a much simpler technology with far less subtle interactions with the human brain.<\/p>\n<p>The first motion pictures were issued in 1894. After 26 years, in 1920, movies were still silent, jerky, and monochrome. There were also mainly short, without fully developed storylines.<\/p>\n<p>As an art form, movies were not taken seriously.<\/p>\n<p>There is thus much more to be done \u2014 probably over several decades \u2014 before VR has reached its full development.<\/p>\n<p>In the short term, it will need a higher \u201crefresh rate\u201d and better graphics cards. That simply requires a few years of Moore\u2019s Law to take hold.<\/p>\n<p>And further advancements in \u201cAugmented Reality,\u201d in which we stay in our own universe but have information about its contents flashed before us, will help spur VR development in the coming years.<\/p>\n<p>The most difficult problem to solve is leg movement.<\/p>\n<p>VR users must remain stationary. With a VR headset on, you can\u2019t see where you\u2019re going. So any real movement could result in the user crashing into real-world walls.<\/p>\n<p>The problem is, that makes most VR experiences disorienting. It also diminishes user experience, since you can\u2019t feel fully \u201cpresent\u201d in a different world if you\u2019re standing still.<\/p>\n<p>In the very long term, a working brain-computer interface will make VR completely seamless and utterly immersive. Using the movie analogy, we are probably still 20 years from a VR equivalent of \u201cGone With The Wind.\u201d But it\u2019s coming.<\/p>\n<h2 class=\"subhead\">Blame Marketers, Not Gamers<\/h2>\n<p><img decoding=\"async\" style=\"float: left; max-width: 85px;\" src=\"https:\/\/duip7hn7nchpo.cloudfront.net\/editor-circle-louis-basenese.jpg\" alt=\"Louis Basenese\" \/>VR\u2019s failure to launch so far is being blamed on the technology\u2019s limited appeal. It\u2019s just a niche product that only excites gaming fanatics goes the argument.<\/p>\n<p>Hogwash!<\/p>\n<p>The sluggish sales out of the gates isn\u2019t an indictment on the technology\u2019s ability to captivate the masses. It\u2019s a result of minimal marketing.<\/p>\n<p>Anticipation of the Oculus Rift, Sony PlayStation VR and HTC Vive ran so hot \u2014 for so long \u2014 that the companies felt no need to massively promote the product launches. And they didn\u2019t.<\/p>\n<p>Go figure, there\u2019s a direct correlation between marketing spend and sales volumes.<\/p>\n<p>With Microsoft recently doubling-down on VR efforts and virtually <a href=\"https:\/\/en.wikipedia.org\/wiki\/Comparison_of_virtual_reality_headsets\" target=\"_blank\" rel=\"noopener\"><strong>every major tech company<\/strong><\/a> funding VR divisions, I don\u2019t expect them to keep making the same mistake.<\/p>\n<p>It\u2019s not just going to take more marketing, though. It\u2019s going to take more <em>targeted<\/em> marketing.<\/p>\n<p>As it stands, most consumers think of VR as a fun, gaming experience \u2014 and nothing more.<\/p>\n<p>Sadly, they\u2019re largely oblivious to the technology\u2019s <a href=\"https:\/\/www.rdmag.com\/article\/2017\/08\/r-d-special-focus-virtual-reality?et_cid=6079685&amp;et_rid=551573422&amp;location=top&amp;et_cid=6079685&amp;et_rid=551573422&amp;linkid=content\" target=\"_blank\" rel=\"noopener\"><strong>wide-ranging applications<\/strong><\/a> in education, training, entertainment and healthcare, to name a few.<\/p>\n<p>Long-time readers know that we\u2019re keen on the healthcare potential for <a href=\"https:\/\/www.wallstreetdaily.com\/2016\/03\/10\/mindmaze-virtual-reality\/\"><strong>MindMaze<\/strong><\/a> \u2014 a four-year-old company that combines <a href=\"http:\/\/www.wallstreetdaily.com\/2016\/03\/30\/virtual-reality-education\/\"><strong>virtual reality<\/strong><\/a> and motion capturing with neuroscience. The goal is \u201cto help victims of stroke, amputation, or spinal injuries regain motor function faster than with traditional physical therapy.\u201d<\/p>\n<p>Once they get a clue, sales volumes should increase notably from the amazingly small base.<\/p>\n<p>Or more simply, we\u2019re still early in the growth curve here.<\/p>\n<p class=\"centered\"><img decoding=\"async\" class=\"centered aligncenter\" src=\"https:\/\/s3.amazonaws.com\/wallstreetdailywebsite\/wp-content\/uploads\/2017\/10\/imminentgrowth_chart.png\" alt=\"chart: Imminent Growth Surge for Virtual Reality\" \/><\/p>\n<p>So stay the course. The VR tech trend \u2014 and, in turn, the investment opportunity \u2014 is most definitely not dead!<\/p>\n<p>Ahead of the tape,<\/p>\n<p>Louis Basenese<br \/>\nChief Investment Strategist, <em>Wall Street Daily<\/em><\/p>\n<p>The post <a href=\"https:\/\/www.wallstreetdaily.com\/2017\/10\/10\/blood-analysts-condemn-virtual-reality-revolution\/\" rel=\"nofollow\">Out-for-Blood Analysts Condemn Virtual Reality Revolution<\/a> appeared first on <a href=\"https:\/\/www.wallstreetdaily.com\" rel=\"nofollow\">Wall Street Daily<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By WallStreetDaily.com The first cell phone, the Motorola DynaTAC 8000X, hit store shelves 33 years ago. Measuring 13 x 1.75 x 3.5 inches and weighing 28 ounces, the DynaTAC 8000X was an absolute beast of a phone. No wonder it\u2019s forever memorialized in popular culture as the \u201cbrick phone.\u201d Carrying an equally hefty price tag [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-114482","post","type-post","status-publish","format-standard","hentry","no-post-thumbnail"],"_links":{"self":[{"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/posts\/114482","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/comments?post=114482"}],"version-history":[{"count":2,"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/posts\/114482\/revisions"}],"predecessor-version":[{"id":114493,"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/posts\/114482\/revisions\/114493"}],"wp:attachment":[{"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/media?parent=114482"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/categories?post=114482"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.investmacro.com\/forex\/wp-json\/wp\/v2\/tags?post=114482"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}